7/19/2023 0 Comments Blender 2.8 matcap downloadHopefully this is your issue, and that this helps. Change that Angle parameter to above the 90 degree angles of the cube though, say to 91, and now the smooth shading kicks in for this cube. The faces of this cube primitive should appear flat in your iray viewport. Sculpt some detail on a subdivided plane. (Similar to how the Edge Split modifier works in Blender.)Īs an example, if you create a cube primitive in Daz Studio with just one division, you'll see that under the Surfaces tab the shader for this cube has Smooth "ON" and Angle set to "89.90". So if your object is set to Flat shading in Blender, and you want it to have Flat shading in Daz Studio, you will need to set the "Smooth" parameter in the Uber Shader under the Surfaces Tab to "Off."Īlternatively, you can leave the shading set to "Smooth" and adjust the angle of the smooth shading under the "Smooth" parameter. It will do this even if your object in Blender was set to Flat shading. This is the 4th version of my personal Toon Shader.Support edition comes with the matcap source files if you want to change or make new ones, but its mostly for those who want to support me and future improvements.V4.1 Changes:- Added an extra Shadow Softness option, you can control it with the Finetune and Shadow 1/2 settings. When you import an OBJ into Daz it applies the Iray Uber shader with shade Smoothing ("Smooth" parameter) set to "On", and the edge split angle ("Angle" parameter) set to "89.90".
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